AI Insights · Timothy · July 2024
Top 5 Dynamic Games in South Africa Q2 2024
Explore the performance of the top 5 dynamic games on a unified platform in South Africa for Q2 2024, highlighting key metrics like downloads, revenue, and active users.
In the second quarter of 2024, the dynamic games category in South Africa saw notable performances from the top five applications on a unified platform. Here's a closer look at their weekly trends in downloads, revenue, and active users, based on data from Sensor Tower.
Roblox
Roblox Corporation
Weekly Revenue: The game experienced fluctuations, starting with around $62K in early April and dipping to approximately $43K by early June. However, revenue rebounded to $65K by the end of June.
Weekly Downloads: Downloads saw a steady rise towards the end of the quarter, peaking at about 26K in mid-June.
Weekly Active Users: Active users grew consistently, increasing from 529K in early April to 578K by the end of June.
Gardenscapes
Playrix
Weekly Revenue: Revenue showed minor fluctuations, starting at $31K in early April and closing the quarter at approximately $28K.
Weekly Downloads: Downloads were relatively stable, with notable peaks around early June reaching up to 6.7K.
Weekly Active Users: Active user numbers remained fairly constant, hovering around 26K to 32K throughout the quarter.
Homescapes
Playrix
Weekly Revenue: Revenue saw a slight decline, beginning at $21K and bottoming out at around $11K mid-quarter before recovering to $19K by the end of June.
Weekly Downloads: Downloads fluctuated significantly, starting at 6.2K and dropping to about 1.6K mid-quarter, then rising again to 4.7K by late June.
Weekly Active Users: Active users varied, starting at 53K and ending at approximately 49K, with some dips and peaks in between.
Evony
TOP GAMES INC.
Weekly Revenue: Revenue demonstrated a downward trend, starting at $16K and decreasing to about $13K by the end of June.
Weekly Downloads: Downloads were highest in mid-April at 9.6K and saw a decrease to around 6.4K by the end of June.
Weekly Active Users: Active users showed variability, peaking at 26K in mid-June before dropping to 21K by the end of the month.
EA SPORTS FC™ Mobile Soccer
Electronic Arts
Weekly Revenue: Revenue saw significant increases, starting at $8.2K and peaking at $16.9K by early June, before stabilizing around $14K at the end of the quarter.
Weekly Downloads: Downloads remained robust, averaging around 20K to 25K weekly, with a peak of 31K in late April.
Weekly Active Users: Active users showed a slight decline, starting at 110K and ending at approximately 102K by late June.
For more detailed insights into the performance of these dynamic games, visit Sensor Tower.